Work at Hardsuit Labs


Technical Artist


Hardsuit Labs is currently looking for a technical artist to join our team! With a unique combination of artistic and technical expertise, you will be the bridge between our artists and engineers.


You have a well-developed creative background and sensitivity to dealing with creative issues within technical constraints. You’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for our artists. Ensuring that art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform will be your number one priority. Teamwork is key here and you must love working in a team fostered environment. 


Basic Qualifications

  • Excellent Troubleshooting and debugging skills an absolute must.
  • Experience shipping games on multiple platforms.
  • Minimum 3 years of professional game development experience.
  • Experience with next-gen material functions, such as advanced UE4 material and blueprint functions, and Substance Designer.
  • Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
  • Expert knowledge of working with PBR Albedo, normal, roughness and metallic maps to get the best look within the game engine’s technical limits/constraints.
  • Exceptional understanding of next generation asset creation pipelines, tools, software and customization systems.
  • Ability to ensure levels and other content are meeting memory budgets and performance target.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.
  • Able to think creatively to resolve technical challenges and limitations.

Preferred Qualifications

  • Experience with Level management and optimization on a console project is preferred.
  • Ability to troubleshoot and fix complex workflow issues in artist software, version control systems, and game engines.
  • Strong knowledge of modern game environment development principles and techniques.
  • Rigging experience, and being well-versed in the process of animation creation and animation techniques.
  • Strong foundation in art or animation.

Required Materials

  • Resume (PDF format only)
  • Cover Letter (PDF format only)
  • Portfolio (executable files will not be accepted/reviewed)
  • Must be willing to complete an art test 


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